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BioBlitz
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In this activity (on page 2 of the PDF under GPS: Biodiversity Activity), learners will pair up and take a notebook outdoors to a selected location to observe and record a list of living things that t
Catch the Beat
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This is an activity about music, movement, and math. Learners will start a rhythm pattern with 2, 3, or 4 beats. For instance, tap your foot, jump, clap, repeat.

Olympic Track Meet
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In this activity, learners discover how exercise helps keep the body healthy. Learners increase their heart rates by running and understand how running fast versus walking affects their pulse rates.
Filling the Time
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Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?

Mission: Control!
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In this activity and game, learners will train to improve balance and spatial awareness by performing throwing and catching techniques on one foot.

Population Study Game: Oh, Deer!
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In this activity, learners model a population of deer and see how the number of deer changes over time.

Bat Echolocation
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In this activity, learners investigate how bats use echolocation to navigate. One learner is assigned to be a bat, while the other learners are selected to be either moths or trees.

Ins and Outs of Respiration: Determine your Respiratory Rate
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Learners will determine their respiratory rate and explore the factors that affect breathing rate by filling out and using the Respiratory Chart provided in the lesson.

Heart Rate and Exercise
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In this activity about heart health (on page 27 of the PDF), learners measure their heart rates after a variety of physical activities and compare the results with their resting heart rates, and with

Metal Heads
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Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).
Jump on Tens: Counting Fun
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Learners combine counting, multiples, and number patterns with jumping up and down. To start, pick a counting number.

Just a Minute
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How much can you do in one minute? In this activity, learners estimate how many times a partner can complete a task (like writing their name or jumping jacks) in one minute.

Self-Assembly Game
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.