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Self-Assembly Game
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

What Causes Pressure?
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In this kinesthetic activity that demonstrates pressure, learners act as air molecules in a "container" as defined by a rope.

Kid Machine
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This activity is on page 3 (continued on page 2) of the pdf, part of the Simple Machines Discovery Box. In this fun activity, learners "create" a complex machine by simulating the parts in action.

Why do Hurricanes go Counterclockwise in the Northern Hemisphere?
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In this kinesthetic activity, learners will play a game with a ball to demonstrate the Coriolis force, which partly explains why hurricanes in the Northern Hemisphere rotate counterclockwise.

Whose Fault Is It?
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

Super Bounce
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In this activity (on page 1 of the PDF under SciGirls Activity: Soccer Ball Kick), learners will investigate the transfer of energy using sports equipment.

Workin' It Out
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In this activity, learners explore how to stay fit the fun way. Learners participate in three physical activities.
Five Second Dash
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This is an activity about prediction. How far can you hop in 5 seconds? Could you make it to the door? Across the room? Everyone lines up and tries it.

Two Ball Bounce
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This is a quick, yet dramatic activity/demonstration that introduces learners to the concept of energy transfer. A small ball is placed on top of a large ball and both are dropped together.

Jump for the Moon
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In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.
Filling the Time
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Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?
Catch the Beat
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This is an activity about music, movement, and math. Learners will start a rhythm pattern with 2, 3, or 4 beats. For instance, tap your foot, jump, clap, repeat.

Mission: Control!
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In this activity and game, learners will train to improve balance and spatial awareness by performing throwing and catching techniques on one foot.