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Number Sense and Computation: Money Counts
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In this math lesson, learners count and compare amounts of money less than or equal to one dollar.

Tops
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In this activity, learners discover that some things only stand up while they are spinning.

Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.

Don't Crack Humpty
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Groups of learners are provided with a generic car base and an egg. Their mission: design a device/enclosure to protect the egg on or in the car as it rolls down a ramp with increasing slopes.

Ball Bounce Experiment
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In this activity, learners investigate the properties of different types of balls.

Sled Kite
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In this activity, learners build a sled kite that models a type of airfoil called a parawing.

Catapult
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In this activity, learners construct their own small catapults using simple materials. Learners follow visual instructions to build their launching device.

Ping Pong Ball Shooter
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In this activity, learners use ABS pipe and an air leaf blower to make a strong shooting machine.

Paper Tape Motion Timer
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In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.).

Kites
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This activity (on page 2 of the PDF under SciGirls Activity: Kites) is a full inquiry investigation into how a kite’s shape affects its performance.

Rotational Equilibrium
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In this activity, learners explore the concept of rotational equilibrium. Learners work in teams to estimate and determine the force within a mobile design.

Our Sense of Sight: How We Perceive Movement, Depth and Illusions
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In this activity, learners investigate visual perception as well as plan and conduct their own experiments.

Luminescence
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In this two-part activity about luminescence, learners explore the chemistry that happens inside glow sticks and other light producing reactions.

Geometry Construction: Polyhedral Playthings
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In this activity, learners create 3D geometric shapes using straws and pipe cleaners.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

Patterns and Relationships: The Magic Box
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In this math lesson, learners participate in a variety of activities that give them experience in recognizing, describing, and extending repeating and arithmetic patterns.

Measurement: It Takes Ten
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In this math lesson, learners practice estimation and measurement skills as they move from station to station calculating length, volume, weight, and area.

Out of Sight: Remote Vehicle Activity
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In this robotics activity, learners drive a remote-controlled car through a course to learn the challenges faced while trying to operate a planetary rover.

Marble Drop Game
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Build your own version of a favorite carnival game, in which a marble races down a maze consisting of rows of nails.

Pop! Rocket Launcher
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In this activity, learners construct a simple air pressure launcher for paper rockets.