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Soccer
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In this math activity (Page 12 of the Play Ball! PDF), learners play a game of "soccer" and analyze the results of the game.
Basketball
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In this math activity (Page 14 of the Play Ball! PDF), learners play a game of "basketball" and analyze the results of the game.
Dr. Vet: Noses, Ears, Legs and Eyes
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In this activity, learners practice counting and multiplication as they figure out how many animal body parts they have to examine as "Dr. Vet."
Gravity Fountains
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This activity (located on page 3 of the PDF under GPS: Glaciers Activity) is a full inquiry investigation into the forces of gravity and air pressure.
Balloon Hovercraft
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In this activity (on page 2 of the PDF under GPS: Luge Activity), learners will construct a model hovercraft out of an empty spool and a piece of cardboard.
Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.
Strike 'em Down & Add 'em Up!
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.
Paper Drop Design Competition
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Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.
Baseball
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In this math activity (Page 17 of the Play Ball! PDF), learners play a game of "baseball" and analyze the results of the game.
Straws and Airplanes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.
Straw Pipes
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Learners build pan pipes out of drinking straws by cutting them to different lengths. Then, learners make music by blowing across the straws and playing some well-known songs.
Peppy's Day in the Park
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In this math activity, learners build Peppy the dog the best trail and park for running around.
How Many Pennies?
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In this math activity, learners pretend there is a special store that lets you pay for toys by their weight in pennies.
Make Matt's Coder/Decoder
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In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips.
Out of Sight: Remote Vehicle Activity
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In this robotics activity, learners drive a remote-controlled car through a course to learn the challenges faced while trying to operate a planetary rover.
Solving Linear Equations: The Yo-Yo Problem
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In this math lesson, learners explore linear patterns, write a pattern in symbolic form, and solve linear equations using algebra tiles, symbolic manipulation, and a graphing calculator.
Football
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In this math activity (Page 10 of the Play Ball! PDF), learners play a game of "football" and analyze the results of the game.
Statistics: Whirlybirds
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.
Ride on a Slide: Toys or Tubes Ride Slopes and Angles
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This activity is a hit for family events and all ages—some will finish in 45 minutes; others can go on for hours.
Scytale Messages
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In this activity, learners use a soda can to decode a secret message. Learners wrap scytale (pronounced ski-tally) code around a can and challenge friends to see if they can crack the codes.