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Showing results 21 to 36 of 36

Watercraft
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

Feel the Heat
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In this design challenge activity, learners design and build a solar hot water heater. Their goal is to create a heater that yields the highest temperature change.

High Rise
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In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.

Touch Down
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In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.

Convenient Carrier
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In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.

Cup Draw (Low Tech)
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In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.

Headphone Helper
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In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.

Speedy Shelter
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In this design challenge activity, learners invent an emergency shelter that can fit a person and is sturdy and quick to build.

Invent on the Spot
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In this activity, learners design a device to solve a problem: how to get a ball out of a drain pipe.

Life Vest Challenge
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In this activity, learners explore the engineering behind life vests or personal flotation devices and the challenges met by these devices.

Kick Stick Challenge
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

Extreme Kicking Machine
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

Sky Floater Challenge
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In this design challenge activity, learners make a balloon hover at eye level for five seconds, and then make it move by creating air currents.

Pop Fly
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

Jitterbugs
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In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.