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Twenty Guesses: Information Theory
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

Drugs, Risks and the Nervous System
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In this activity, learners estimate risks associated with different events and compare their estimates to the real possibilities.

Creating Tostadas
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In this activity, learners develop their understanding of combinations as they create as many different kinds of tostadas as possible.
Pass or Roll!
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In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.

Throwing Pi
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In this calculus activity, learners use a classic problem of geometrical probability to find an important mathematical constant (pi).

Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

Chances Are: OH NO! Look Out Below for a UFO
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In this math lesson (on Page 13), learners predict and simulate the likelihood of an event occurring.

Chances Are: It's a Mystery to Me
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In this math lesson, learners extend their understanding of basic probability concepts as they learn to name all of the possible outcomes of an event as well as ways to express the likelihood of such

Probability: Chances Are
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In this math lesson, learners identify the likelihood of an event by using a walk-on probability scale.

Stairway to the Sky
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In this math activity, learners use cubes to calculate how many blocks it would take to build stairways with different heights.

Race to the Top
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In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.
Pattern Sticks
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In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.

Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

Toma Todo
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In this activity, learners play a traditional Mexican game of chance with a twist. Learners take turns spinning a special "Toma Todo" top.

Tossing Coins
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.

The Great Toss Off!
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In this math game, learners toss plastic cups to land just right and collect points to win.
Pom-Pom Probability
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In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.

Bank It!
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This simple but open-ended math game introduces basic probability concepts using coins and dice. Players roll the dice and collect coins to match the number rolled.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

Probability: Remove One
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In this math lesson, learners are given 15 chips and a number line labeled from 2-12.