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Twenty Guesses: Information Theory
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.
Drugs, Risks and the Nervous System
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In this activity, learners estimate risks associated with different events and compare their estimates to the real possibilities.
Chances Are: It's a Mystery to Me
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In this math lesson, learners extend their understanding of basic probability concepts as they learn to name all of the possible outcomes of an event as well as ways to express the likelihood of such
Throwing Pi
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In this calculus activity, learners use a classic problem of geometrical probability to find an important mathematical constant (pi).
Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.
Chances Are: OH NO! Look Out Below for a UFO
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In this math lesson (on Page 13), learners predict and simulate the likelihood of an event occurring.
Tossing Coins
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.
Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
The Great Toss Off!
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In this math game, learners toss plastic cups to land just right and collect points to win.
Probability: Chances Are
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In this math lesson, learners identify the likelihood of an event by using a walk-on probability scale.
Statistics: Whirlybirds
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.
Probability: Rock Around The Clock
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In this math lesson, learners apply the Monte Carlo method of simulation to determine a reasonable estimate.
Probability: Remove One
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In this math lesson, learners are given 15 chips and a number line labeled from 2-12.
Pattern Sticks
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In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.
Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Toma Todo
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In this activity, learners play a traditional Mexican game of chance with a twist. Learners take turns spinning a special "Toma Todo" top.
Pom-Pom Probability
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In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.
Stairway to the Sky
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In this math activity, learners use cubes to calculate how many blocks it would take to build stairways with different heights.
Odd or Even
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In this math activity, learners play a game and try to collect the most cards by guessing if the next number to appear will be odd or even.
Race to the Top
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In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.