Search Results


Showing results 1 to 14 of 14

Add to list Details
This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.

$1 - $5 per student Ages 6 - 18 5 to 10 minutes
Add to list Details
In this activity (on page 2 of PDF), learners make their own totem poles out of recycled materials.

$1 - $5 per student Ages 6 - 14 10 to 30 minutes
Add to list Details
Learners make a simple battery out of "sandwiches" of aluminum foil, pennies, and a salt water-soaked paper towel.

$1 - $5 per group Ages 8 - 14 5 to 10 minutes
Add to list Details
This activity explores the basic workings of a siphon, which is the core technology that makes toilets work.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
Add to list Details
Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, children and adults work together to explore their relationship with technology and examine ways to make sustainable media consumption choices.

$1 - $5 per group Ages 4 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners will imagine the challenges and opportunities of asteroid mining.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
Add to list Details
Computers are often used to put lists into some sort of order—for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
Add to list Details
In this activity (on page 2 of PDF), learners create a low-tech refrigerator that requires no electricity to keep food from spoiling.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
Add to list Details
Learners design different shaped bandages for different purposes. First, they draw their designs on paper.

$1 - $5 per student Ages 4 - 14 30 to 45 minutes
Add to list Details
In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.

$1 - $5 per group Ages 4 - 14 45 to 60 minutes
Add to list Details
In this activity (on page 2) about fingerprint analysis, learners use graphite from a pencil and scotch tape to capture their fingerprints.

$1 - $5 per group Ages 4 - 14 5 to 10 minutes
Add to list Details
Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
Add to list Details
In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.

$1 - $5 per student Ages 4 - 14 30 to 45 minutes