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Robot Body Language
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In this robotics activity, learners find ways to express emotions and feelings using only body movements, not facial expressions.

Build a Battery
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Learners make a simple battery out of "sandwiches" of aluminum foil, pennies, and a salt water-soaked paper towel.

In the Toilet
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This activity explores the basic workings of a siphon, which is the core technology that makes toilets work.

Count the Dots: Binary Numbers
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

I Want to Hold Your Hand
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In this activity, learners construct a robot-like hand to demonstrate how data is collected when using robotic technology.

Color by Numbers: Image Representation
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

Lightest and Heaviest: Sorting Algorithms
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Computers are often used to put lists into some sort of order—for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order.

Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

Passion for Pixels
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

Designing Bandages
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Three Little Pigs
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In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.

Human Interface Design: The Chocolate Factory
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In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.

Quipus
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Learners create an Incan counting device called a quipu (pronounced kee-poo).

Slide Rules
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Learners make their own simple slide rules out of paper and learn how they work.

Secret Writing Devices
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.

Gross Growth
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In this activity, learners grow germs collected from their hands and other objects. They cultivate the germs on a growth medium (such as slices of grapefruit or processed cheese) for a week.

The Orange Game: Routing and Deadlock in Networks
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt
MarsBound!: Mission to the Red Planet
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.