Search Results
Showing results 1 to 20 of 93

A-Mazing Robot
Source Institutions
This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.

Buckets of Popcorn
Source Institutions
In this activity, learners develop an understanding of cylinders and volume as they compare two sizes of popcorn buckets.

Boomerang
Source Institutions
Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.

Graph Dance
Source Institutions
In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.

Helicopter Twirl
Source Institutions
Learners cut and fold a paper helicopter from the template in this PDF. They practice twirling the helicopter and observe what happens as they modify their tries.

Spider Glider
Source Institutions
In this fun activity about spiders, learners build and design a spider from cardstock, straw, string, and pipe cleaners.

Be a Plumber
Source Institutions
In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.

Set It Straight
Source Institutions
In this activity, learners build a simple tabletop seesaw to test how different variables (the position of the fulcrum, distance, weight) affect its balance under increasing weight loads.

Magical Möbius
Source Institutions
In this tabletop activity (on pages 32-40), learners make Möbius strips -- 3D surfaces with only one side.

Creating Tostadas
Source Institutions
In this activity, learners develop their understanding of combinations as they create as many different kinds of tostadas as possible.
Spin to Win!
Source Institutions
In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game

What Can You Make of It?
Source Institutions
In this activity (located on page 2 of PDF), learners explore alternative uses of a simple paper cup, dubbed a "mystery item." Learners act as detectives and explore the properties and functions of th

Measuring Wind Speed
Source Institutions
In this indoor and/or outdoor activity, learners make an anemometer (an instrument to measure wind speed) out of a protractor, a ping pong ball and a length of thread or fishing line.

Hoop Glider
Source Institutions
In this activity, learners engineer a flying glider using paper hoops and a drinking straw.

Crazy Shapes
Source Institutions
In this activity, learners cut a shape into two equal sized pieces and use their knowledge of geometry and space to prove that the two parts are equal.

Scaling Cubes
Source Institutions
In this activity, learners explore scale by using building cubes to see how changing the length, width, and height of a three-dimensional object affects its surface area and its volume.

CyberOlympic Card Game
Source Institutions
In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

Boredom Buster
Source Institutions
In this Cyberchase activity, use grid coordinates to share secret pictures with a friend. Color squares of a grid to make a picture (like a smiley face) that you keep hidden from the other person.

Gollywood Squares Game
Source Institutions
In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

Strengthen a Paper Bridge
Source Institutions
In this quick activity (page 1 of the PDF under SciGirls Activity: Tug O' War), learners will test how many pennies a flat paper index card bridging the gap between two stacks of books is able to supp