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Cleaning with Dirt
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Learners build a filter from old soda bottles and dirt. They create polluted water, and pour it through their filter to clean it.
Public Key Encryption: Kid Krypto
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In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.
Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Electric Paddle Boat
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.
Bouncing Balloons
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In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.
Pollution and Lung Health
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Learners will build a lung model to understand how their lungs and diaphragm work to make them breathe.
Eatem Up
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In this math activity, learners use gingerbread cookies to collect and organize simple data. First, learners read "The Gingerbread Boy" by Paul Galdone.
Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
Clay Exploration
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In this activity, learners explore the possibilities of clay as a natural material.
Micro Automata
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In this activity, learners build small animated toys that move.
Seashell Journal
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In this activity, learners make homemade journals featuring seashell rubbings. First, learners transfer the texture of a seashell onto a piece of paper using a crayon.
The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
As Straight as a Pole
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In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.
Joe's Place
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In this math activity (Page 8 of the Dining Out! PDF), younger learners select items from a menu and count out the total amount needed using the fewest bills and coins possible.
Shape & Solid Exploration
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In this game, learners use clues to identify mystery shapes. Use everyday objects (like from the pantry) as the shapes.
Divide and Conquer: Santa's Dirty Socks
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This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is about to deli
The Menu Game at the Terribly Terrific Taco
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In this math game (Page 15 of the Dining Out! PDF), learners figure discounts and/or profit increases for various food totals. Learners add decimals to $100.
The Snack Shop
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In this math activity (Page 11 of the Dining Out! PDF), younger learners count out the total amount of money needed to purchase trail mix using the fewest number of bills/coins possible.
Fly on the Ceiling
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In this math lesson, learners play two different games to help them understand coordinates. First, learners read the book, "The Fly on the Ceiling," by Julie Glass.
Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.