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Blast Off!
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Students design and create their own air-powered rockets, in this hands-on activity.
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Caution! Wildlife Crossing
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In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.
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Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
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Public Key Encryption: Kid Krypto
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In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.
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Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
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Digit's Cyber-Dough
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.
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Design For All: Project Playground
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In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.
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Pneumatic Trough
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In this activity, learners build a "pneumatic trough," a laboratory apparatus used for collecting pure gas samples over water.
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Criminal Info
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In this fun math activity (page 5 of the pdf), learners will help a secret agent crack a case by solving math problems.
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Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.
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Launch It
Add to list DetailsIn this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.
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Electric Paddle Boat
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.
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Gumdrop Dome
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In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.
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Whirling Windmills
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In this activity, learners are challenged to design and construct a windmill to harness the power of wind.
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Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.
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Bouncing Balloons
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In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.
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Arctic Story Puzzles
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This activity has three story puzzles learners can solve to learn about life in the Arctic.
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Scaling an Atom
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In this activity, learners make a scale model of an atom to see how big or how small an atom is compared to its nucleus. Learners will realize that most of matter is just empty space!
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Kinematic Fanatic
Source Institutions
In this activity, learners are challenged to design and build a system of gears and kinematics to create a hand-stamping machine.
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What Gives?
Source Institutions
In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.