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Keeping a Field Journal
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In this activity, learners start their own field journal to better understand the wildlife in their area.

Plant Parts and Their Diseases
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This exercise is designed to teach young learners the different parts of a plant (root, stems, leaves, flowers, fruit, and seeds), the basic functions of each part, and to show that tiny microscopic o

Exploring Strange New Worlds
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This fun and simple hands-on astronomy activity lets learners explore model planets (that they or an educator will create), using methods NASA scientists use to explore our Solar System.

Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

Helping Hand
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.

Poking Around: Having Students Experience the Real Process of Science
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Using indirect methods, learners determine the shape and size of a piece of carpet hidden under a piece of plywood.

Caller ID: The Frog - and Toad! - Mating Game
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This activity is a sensory experience that recreates the sounds of a pond at night.

Map Your World
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In this activity, learners map their world by drawing a plan of their bedroom.

Dogs and Turnips
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Learners turn over a random selection of cards from a larger set. From the words revealed, they try to determine the sentence represented on the larger set of cards.

Mystery Tubes
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Learners investigate a pre-constructed mystery tube to determine its interior mechanism.

Fossil Dig Site
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In this activity (located on page 5 of PDF), learners work in groups to create dig sites for display.

Nano Latch-n-Catch
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.

Stem Cell Differentiation Game
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

Touch Down
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In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.

Crime Scene: The Case of the Missing Computer Chip
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Learners use scientific processes to solve a crime. As they get clues, learners must create a hypothesis then adjust that hypothesis as more information is revealed.

Number Patterns
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In this lesson, learners are challenged to discover the relationship among six numbers.

Convenient Carrier
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In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.

The Checks Lab
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A group of learners has an envelope containing a series of bank checks. A few checks are removed at a time, and the team attempts to construct a plausible scenario which involves those checks.

Exploring Bouncing Balls
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Learners explore the physical properties of a variety of balls and how they bounce.