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Dive into Design
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Based of the The Tech Challenge 2015, learners will engage in two mini-design challenges related to seismic engineering.

Egg Bungee Jump
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In this activity, learners design a bungee jump for an egg using nylon stockings.

Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Tactile Mazes
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In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.

Night Lights
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In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.

Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Parachuting Pinwheel
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Build a pinwheel that works without wind! This activity contains steps on how to build a parachuting pinwheel out of paper, a film canister, and some brads.

Pop Fly
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

Bike Bling
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In this activity, learners will trick out their bike with crafts and flair. Learners will explore symmetry, cause and effect and design through this activity.

For the Birds
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In this activity, learners will explore nature by creating food for birds. Learners will develop fine motor skills and engage in nature observation through this activity.

Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

Shape Stamping
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In this activity, learners will explore two-dimensional shapes that are found in three-dimensional shapes. Learners will explore geometry, design, color and tool use through this activity.

Fantastic Four: A Math Card Game
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This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.

Straws and Airplanes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.

Secret Writing Devices
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.

Rubber Band Car
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.

Bouncing Balloons
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In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.

All Wound Up
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In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.