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Paper Table
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In this design challenge activity, learners use tubes of newspaper to make a table that’s at least eight inches tall and strong enough to hold a heavy book!

Secret Writing Devices
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.

Rubber Band Car
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

Simple Pop-Up Mechanisms
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In this activity, learners construct three quick and simple mechanisms to start building a pop-up book. Learners fold, cut, and glue paper to make a bird beak, parallelogram, and V-fold.

Bright Lights
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In this activity about electricity, learners imagine that they are out in the wilderness and it is getting dark. Their task is to use the materials supplied to build a simple flashlight.

Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.

Apartment Buildings and More
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In this engineering activity, young learners investigate multi-level buildings.
Double or More
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Choose a recipe to double (or triple, quadruple, or halve). Show everyone the recipe and engage them in figuring out: How much will we need to increase the recipe to feed everyone?

Breaking Beams
Learners investigate stress and strain by designing, building, and testing beams made from polymer clay.

Super Spinners
Learners build at least two different spinners (tops) to investigate how mass distribution, size, and shape affect the length of time the spinner spins.

The Four-Square Quilt
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In this activity, learners arrange triangles together to make patterns to create paper quilts. Learners experiment with arranging the triangles in different ways to make various designs.

The Muddy City: Minimal Spanning Trees
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In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.

Greeting Card Boxes
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In this activity, learners make cool boxes out of old (or new) greeting cards or postcards.

Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

Cipher Wheel
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In this activity, learners make their own encrypted code to pass along secret messages using a printable cipher wheel.

Building with Wonderful Junk
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In this activity (page 4), learners work in groups to plan and build large structures using recyclable materials they have brought from home.

Making a Translation Tessellation
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In this activity, learners slide shapes to create unusual tiled patterns.

Phylogenetics
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

Molecular Menagerie
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In this activity, learners use molecular model kits to construct familiar molecules like lactose, caffeine, and Aspirin.

The Jelly Bean Problem (JBP)
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In this activity, learners are challenged to eat some candy as a cell would need to as well as to think about some of the problems that arise when a cell ingests food.