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I Spy Shapes
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The learner will ask yes-no questions to identify a secret shape (similar to Twenty Questions). Build understanding of shapes and logic skills with this game for all ages.

The Rumblin' Road: Determining distance to a Thunderstorm
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In this activity, learners discover how to determine the distance to a lightning strike or nearby thunderstorm.
Rate It: Working With Zero and Negative Numbers
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In this activity, learners will rate the day, a book, or something else on a scale from -2 to 2. This activity works well for groups of all ages.

Underwater ROV
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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

Bronx Cheer Bulb
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In this activity, learners observe what happens when they give a light source like a neon glow lamp a "Bronx Cheer." The lights appear to wiggle back and forth and flicker when learners blow air throu

Cup Sailing Game
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In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the

¡La colocación de seis tarjetas!
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En esta tira cómica, Cientina le enseña a Mateo un truco de lógica nuevo con seis tarjetas.
How Many In a Minute
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In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.

Piles of Paper: Estimate Paper Use
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In this activity, learners keep track of how much paper the group uses in a week. Build awareness of paper waste, while strengthening measurement and estimation skills.

Measure Yourself in Nanometers
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In this activity, learners will be able to measure themselves in nanometers. A nanometer is a billionth of a meter, a unit of measurement used in nanotechnology.

Exploring the Solar System: Big Sun, Small Moon
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“Exploring the Solar System: Big Sun, Small Moon” is a hands-on activity that explores the concept of apparent size and allows visitors to experience this phenomena using familiar objects—a tennis bal

Half Full or Half Empty
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In this activity (12th activity on the page), learners conduct an experiment to demonstrate how muscles are constantly feeding information to the brain about what they are doing.

Paper Puzzle
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In this math activity, challenge learners to make two equal rows from eight different paper strips. Learners can explore the many ways they can solve this problem.
Size Them Up: Learning About Volume and Capacity
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In this activity, learners will put a set of containers in order by capacity. Would the tallest container hold more or less water than the wide, short one?

Simple Machines
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This is an online activity about simple machines. Learners will try their hand at putting these amazing devices to work. They will use several simple machines to help "build" a tree house.

Katta Villayatu
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In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.

Radioactive-Decay Model: Substitute coins for radiation
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Get a roll of pennies, throw them on the ground, then remove those that only show tails, and repeat with the ones left over.

Patterns in Pixels
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.

100 or Bust
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In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.