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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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In this math game, learners try to earn the most points by winning stacks of four dice. Learners practice number recognition and addition skills.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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This is an activity about robotics programming. Learners will discover how precise programmers have to be as they instruct a friend to make a peanut butter and jelly sandwich.

$1 - $5 per group Ages 4 - adult 5 to 10 minutes
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In this activity, young learners use their sense of touch rather than sight to identify a mystery object in a bag. Learners take turns acting as "peekers" and "sensers" throughout the game.

$1 - $5 per group Ages 4 - 6 10 to 30 minutes
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This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.

$1 - $5 per group Ages 8 - adult 30 to 45 minutes
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.

$1 - $5 per group Ages 6 - 11 30 to 45 minutes
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In this math puzzle, one player hides a rainbow of four colors while another player tries to guess the hidden rainbow colors in the correct order.

$1 - $5 per group Ages 6 - 11 5 to 10 minutes
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.

$1 - $5 per group Ages 6 - 11 30 to 45 minutes
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
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In this matching activity (3rd activity on the page), learners use their sense of smell to match pairs of opaque containers filled with various smelly items like orange peel, roses, or moth balls.

$1 - $5 per group Ages 4 - 14 5 to 10 minutes
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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This board game teaches learners about energy decision making. Players select cards that determine the transportation and home design that will influence their expenses as they play.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this game (on pages 14-21), learners explore how each human being inherits genetic traits such as eye color.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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Learners create an electrical-circuit maze out of wire, then try to pass a paperclip through the maze without touching the wire.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners use maps to locate the Arctic region and use a word game to discover the types of resource people need to survive in the extreme climate.

$1 - $5 per group Ages 4 - 11 30 to 45 minutes