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Learners investigate the concept of humidity by using a dry and wet sponge as a model. They determine a model for 100% humidity, a sponge saturated with water.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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In this activity, learners use squares to figure out how many border tiles are needed to enclose different areas.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity related to the human circulatory system (on page 10 of the PDF), learners observe the dispersion of a drop of food coloring in water, draw conclusions about the movement of dissolved

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners estimate risks associated with different events and compare their estimates to the real possibilities.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.

1 cent - $1 per group Ages 6 - 11 5 to 10 minutes
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In this activity (18th on the page), learners conduct an experiment to examine memory.

1 cent - $1 per student Ages 11 - 18 45 to 60 minutes
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In this math lesson, learners explore polynomial and rational function patterns.

1 cent - $1 per group Ages 14 - 18 45 to 60 minutes
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In this math activity, learners use non-standard measurement (paces) to find the distance from one point to another. Learners practice estimating and measuring distances .

1 cent - $1 per student Ages 4 - 8 5 to 10 minutes
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In this math activity, learners play a game similar to 20 Questions, in which learners must identify a secret number drawn from a bag.

1 cent - $1 per group Ages 4 - 8 5 to 10 minutes
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In this activity, learners build a 1:140 "scale model" of NASA's X-33 Reusable Launch Vehicle (RLV) Technology Demonstrator, and investigate how the model dimensions compare to the real vehicle.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners practice counting and multiplication as they figure out how many animal body parts they have to examine as "Dr. Vet."

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this activity, learners develop their understanding of combinations as they create as many different kinds of tostadas as possible.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
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In this oceanography and data collection activity, learners cast real time sea state conditions using buoys from NOAA's National Data Buoy Center.

1 cent - $1 per student Ages 14 - 18 1 to 2 hours
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In this activity, learners calculate the percentage of oxygen in the atmosphere by using steel wool's ability to rust.

1 cent - $1 per student Ages 11 - 18 1 to 7 days
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In this activity, learners cut a shape into two equal sized pieces and use their knowledge of geometry and space to prove that the two parts are equal.

1 cent - $1 per student Ages 4 - 8 10 to 30 minutes
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In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this Cyberchase activity, learners use math to explore how parts of the body are proportional.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes