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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.

1 cent - $1 per group Ages 6 - 11 5 to 10 minutes
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In this activity (18th on the page), learners conduct an experiment to examine memory.

1 cent - $1 per student Ages 11 - 18 45 to 60 minutes
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In this math lesson, learners explore polynomial and rational function patterns.

1 cent - $1 per group Ages 14 - 18 45 to 60 minutes
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In this activity, learners develop their understanding of combinations as they create as many different kinds of tostadas as possible.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
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In this oceanography and data collection activity, learners cast real time sea state conditions using buoys from NOAA's National Data Buoy Center.

1 cent - $1 per student Ages 14 - 18 1 to 2 hours
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In this activity, learners calculate the percentage of oxygen in the atmosphere by using steel wool's ability to rust.

1 cent - $1 per student Ages 11 - 18 1 to 7 days
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In this activity, learners cut a shape into two equal sized pieces and use their knowledge of geometry and space to prove that the two parts are equal.

1 cent - $1 per student Ages 4 - 8 10 to 30 minutes
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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Este Web site contiene links a 12 calendarios (12 meses). Cada mes contiene actividades sobre matemáticas.

1 cent - $1 per group Ages 4 - 14 1 to 2 hours
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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners will predict the size of a giant scale model of a comb or other rectangular object, then make one. If you tripled the size of a dollar bill, could you sit on it?

1 cent - $1 per group Ages 6 - 14 45 to 60 minutes
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In this math activity (Page 8 of the Dining Out! PDF), younger learners select items from a menu and count out the total amount needed using the fewest bills and coins possible.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this math game (Page 15 of the Dining Out! PDF), learners figure discounts and/or profit increases for various food totals. Learners add decimals to $100.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this activity, learners will measure the length of a shadow and use the distance from the equator to calculate the circumference of the earth.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
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In this math activity (Page 11 of the Dining Out! PDF), younger learners count out the total amount of money needed to purchase trail mix using the fewest number of bills/coins possible.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this math lesson, learners play a game to identify the properties of prime, composite, abundant, deficient and perfect numbers.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes