Search Results
Showing results 141 to 160 of 265

Four-Sock Drawers
Source Institutions
These puzzles use four colors of socks in a drawer to get learners thinking algebraically.

Fantastic Fractions
Source Institutions
In this math lesson, learners compare pattern blocks to visually understand halves, thirds, and sixths.
Peppy's Day in the Park
Source Institutions
In this math activity, learners build Peppy the dog the best trail and park for running around.

Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

How Many Pennies?
Source Institutions
In this math activity, learners pretend there is a special store that lets you pay for toys by their weight in pennies.

High Rise
Source Institutions
In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.

Acting Out
Source Institutions
This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.
Many Seeds: Estimating Hidden Seeds
Source Institutions
In this activity, learners will estimate how many seeds are in a fruit or vegetable, then count to find out. The result: mix estimation with healthy eating.

Spinning Tops
Source Institutions
Create your own spinning top, and explore color, shapes and spinning. This activity contains instructions for making your spinning top, and tips on how to design and decorate it.

Sumo
Source Institutions
In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the

Symmetry Fold-Overs
Source Institutions
In this math activity, learners experiment with the concept of symmetry.

Design a Submarine
Source Institutions
Learners act as engineers and design mini submarines that move in the water like real submarines.

Static Water
Source Institutions
In this activity, learners will use static elecricity to bend a stream of water without touching it. Learners will explore physics and cause and effect through this activity.

Make Matt's Coder/Decoder
Source Institutions
In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips.

Stack 'Em Up
Source Institutions
In this simple and fun activity, learners build a tower of cups to explore distribution of weight. Learners make predictions about their towers and test their designs.

Gotcha Game
Source Institutions
In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.

Out of Sight: Remote Vehicle Activity
Source Institutions
In this robotics activity, learners drive a remote-controlled car through a course to learn the challenges faced while trying to operate a planetary rover.

Screaming String Thing
Source Institutions
In this simple and fun activity, learners discover the relationship between vibration and sound by making a squeaky toy instrument out of simple household materials.

Exploring Tessellations (Grades 6-8)
Source Institutions
In this activity, learners design unique tiles and make repeating patterns to create tessellations. This activity combines the creativity of an art project with the challenge of solving a puzzle.

Our Sense of Sight: How We Perceive Movement, Depth and Illusions
Source Institutions
In this activity, learners investigate visual perception as well as plan and conduct their own experiments.