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Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.

Patterns in Pixels
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.

Animal Guess Who
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In this game, learners take turns guessing toy animals from around their house based on the toy's characteristics.

Crew Strength Training
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In this activity, learners will train to develop upper and lower body strength in their muscles and bones by performing body-weight squats and push-ups.

Squirming Palm
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Known as the waterfall effect, this activity demonstrates adaptation in our visual system.

Build a Better Roof
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In this activity, learners will engineer a roof using simple materials to protect a construction paper person from a rainstorm.

Toe-Tac-Tic
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In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!

Balancing Act
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In this activity, learners will explore their center of gravity.
Take a Guess
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In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.

Go with the Flow
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In this quick and easy activity and/or demonstration, learners use two empty soda cans to illustrate Bernoulli's principle.
Fish Eyes: More than Meets the Eye
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In this data collection and analysis activity, learners evaluate fish physiology and ecology using vision research data from Dr.

How to Train Your Robot
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In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.

Shower Estimation
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.

Fill it to Capacity
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In this math lesson, learners rotate through six estimating and measuring centers. First, learners read the book, "Room for Ripley" by Stuart J.

What Do Birds Do?
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This activity (located on page 3 of the PDF) is a full inquiry investigation into bird behaviors.

Reflections
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In this quick activity, Dracula has a hole in his house and learners help solve the problem by using a mirror and protractor to reflect incoming light out of his house.

Michelle O (formerly Vanna)
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We don't normally view people upside down and so our brains aren't accustomed to it.
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.

Counting Your Lucky Stars
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In this activity, learners sample a star field to estimate the number of stars in the universe.

100 or Bust
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In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.