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In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.

$1 - $5 per group Ages 4 - 8 30 to 45 minutes
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In this activity (p.6-10 of PDF), learners use different methods for hunting minibeasts (bugs). Learners can either make traps or simply look for minibeasts under stones and logs.

free Ages 6 - 11 45 to 60 minutes
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In this design-based activity, learners explore environments, ecosystems, energy flow and organism interactions by creating a model biodome. Learners become engineers who create model ecosystems.

$10 - $20 per group Ages 11 - 14 4 to 24 hours
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This is a comprehensive lesson plan on page 85 for a group cleanup trip to a local beach, lake or stream. Learners keep track of the types and amounts of trash picked up and analyze this information.

$5 - $10 per group Ages 14 - 18 1 to 7 days
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This activity helps learners learn about math through a real-world scenario. Three friends are baking cookies for their school’s bake sale.

$1 - $5 per group Ages 8 - 11 5 to 10 minutes
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In this activity, learners construct a robot-like hand to demonstrate how data is collected when using robotic technology.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

$1 - $5 per group Ages 6 - 18 10 to 30 minutes
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In this activity, learners explore how pneumatics and hydraulics could be used to produce movement in a robotic arm.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners explore sound by constructing an instrument toy that buzzes when you swing it.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners interpret three trackways and use measurements and a formula to infer the relative speed of dinosaurs.

free Ages 11 - 14 45 to 60 minutes
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In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.

$10 - $20 per group Ages 4 - 11 45 to 60 minutes
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How does a green roof, or roof covered by plants, affect the temperature of the inside and outside of a building? Learners design and build houses to find out the answer.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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This lesson plan enables learners to explore the differences between weather and climate.

1 cent - $1 per group Ages 11 - 14 1 to 4 weeks
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In this activity on page 60, learners examine and simulate wildlife entanglement by experiencing what it might be like to be a marine animal trapped in debris.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this math activity, learners jump and measure how far they can jump on different surfaces using different jumping techniques.

1 cent - $1 per student Ages 4 - 8 10 to 30 minutes
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this experiment using sprigs of Elodea, learners will observe a natural process that removes carbon dioxide (CO2) from Earth's atmosphere.

$10 - $20 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners examine how colored lenses act like filters and absorb all colors of light except for the color of the lenses.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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In this activity related to climate change, learners examine albedo and the ice albedo feedback effect as it relates to snow, ice, and the likely results of reduced snow and ice cover on global temper

1 cent - $1 per group Ages 14 - 18 45 to 60 minutes