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Circuit Game
Source Institutions
In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
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The Boxes Go Mobile
Source Institutions
Learners display their findings after a study of surface area and volume. They build a mobile to show a commercially available box and a constructed cubical box of the same volume.
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Carousel Pump
Source Institutions
In this activity, learners build a carousel toy that spins when pushed down.
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The Shape of Floatation
Source Institutions
In this activity (on page 2 of the PDF under GPS: Sailboat Design Activity), learners will discover how the shape of an object, not just its weight, determines whether it floats or sinks.
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Lifting with Levers!
Source Institutions
In this fun hands-on activity learners explore a simple machine: the lever. What happens to a load when you multiply the length of a lever? Find out here!
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From the Internet to Outer Space
Source Institutions
In this activity, learners will use Google Sky to observe features of the night sky and share their observations.
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Public Key Encryption: Kid Krypto
Source Institutions
In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.
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Battleships: Searching Algorithms
Source Institutions
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
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Building Tetrahedral Kites
Source Institutions
Working in teams of four, learners build tetrahedral kites following specific instructions and using specific materials.
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Draft Detectives
Source Institutions
In this two part activity, learners become draft detectives by constructing their own draft catchers to detect drafts around windows or doors.
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Box Ecology
Source Institutions
This great "re-use it" activity will demonstrate how to transform a greeting card into a box. Once constructed, the box can have many uses like holding special notes or keepsakes.
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Engineering For Earthquakes
Source Institutions
In this design challenge, learners will engineer a structure and see if it can survive an earthquake they create.
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Zig Zag Bopper
Source Institutions
In this activity, learners build a machine made of craft sticks to multiply the levering motion of their hands and create a device that bends and extends.
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Design For All: Imagining Inventions
Source Institutions
In this design challenge, learners will practice empathy and design thinking skills by creating an invention of the future.
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Solar Structures
Source Institutions
In this activity, learners explore how the power of the sun can be harnessed to heat and cool a building.
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Working with Wind Energy
Source Institutions
In this activity, learners explore how wind energy can be generated on both a large and small scale.
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Plugged in to CO2
Source Institutions
In this activity, learners investigate various appliances and electronics, discovering how much energy each uses and how much carbon dioxide (CO2) is released to produce that energy.
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Launch It
Add to list DetailsIn this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.
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Electric Paddle Boat
Source Institutions
In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.
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Shipping for Survival
Source Institutions
In this activity, learners explore how packaging engineers develop customized shipping and packaging containers to meet the needs of many different industries.