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Number Sense and Computation: Money Counts
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In this math lesson, learners count and compare amounts of money less than or equal to one dollar.

Circuit Game
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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

Neurotransmitters Contain Chemicals
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In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

A-Mazing Robot
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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.

Body Parts
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In this online game, learners test their knowledge of human anatomy.

Fill It Up
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Players take turns adding shapes made of three squares to a grid. They try to fit their shapes on the grid in a way that blocks the other player.

Share Your Planet
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In this cooperative game, learners devise strategies about sharing a small space with each other.
I Spy Shapes
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The learner will ask yes-no questions to identify a secret shape (similar to Twenty Questions). Build understanding of shapes and logic skills with this game for all ages.

Deer Me: A Predator/Prey Simulation
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In this activity, learners will simulate the interactions between a predator population of gray wolves and a prey population of deer in a forest.

Seed Dispersal
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In this outdoor activity and bingo-like game, learners explore why and how seeds spread far from the plants that produce them.

Screen Time
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This game asks you a series of questions about how much time you spend in front of a screen, not being active.

Sound Charades
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In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.

Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

Dots to Squares
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As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.

Guess My Number
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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
Message in a Neuron
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In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

Marble Game
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In this activity, learners construct a simple game to test their hand-eye coordination and steadiness of hand.

Jumping to Conclusions
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In this online brain stumper, the bottom half of a series of letters is covered. You may think you know what it says, but remove the black bar to see if you're right.

Twenty Guesses: Information Theory
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.