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Keep-a-Cube
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.

Mechanical Grabber
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.

Garden Poles
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In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.

Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.

Guesswork
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.

Stem Cell Differentiation Game
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

Sumo
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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the

Cylinders and Scale
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In this activity, learners investigate the relative growth of lengths, areas, and volumes as cylinders are scaled up.

Shower Estimation
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.

Symmetry Fold-Overs
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In this math activity, learners experiment with the concept of symmetry.

Film Canister Rocket
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In this activity, learners construct and launch rockets using simple materials and their understanding of chemical reactions.

Storm Water Runoff Pollution
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This activity (located on page 8 of the PDF) introduces learners to the concept of Non-point Source Pollution--what happens when rain washes garbage and other pollutants into rivers and lakes.

Design a Submarine
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Learners act as engineers and design mini submarines that move in the water like real submarines.

Touch Down
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In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.
Dowels and Rubber Bands I
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If you have 3-foot dowels and rubber bands, you can can started on this fun and open design challenge. You can make structures big and small: make it so you can fit your parent into it!

Pendulum Time
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In this activity, learners explore how the pendulum has been a reliable way to keep time for centuries.

Arduino Blink Challenge
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Chair Lift Challenge
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In this activity, learners explore the unique challenges in transportation engineering, such as devising a method for skiers or hikers to get to the top of a mountain.

Hang Time
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Learn how to make and fly a paper helicopter! This simple activity includes a template (for the copter "blades") and instructions for folding, flying, and testing designs.

Mountain Man Measurement Rendezvous
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In this math lesson, learners participate in several activities where they apply measurement skills.