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Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
Twenty Guesses: Information Theory
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.
What's the Difference?
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In this sorting activity, learners play a game in which they try to identify the largest number of differences between two objects.
Whose Fault Is It?
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.
¡La colocación de seis tarjetas!
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En esta tira cómica, Cientina le enseña a Mateo un truco de lógica nuevo con seis tarjetas.
Cats and Canaries
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In this math puzzle game, learners work together to use algebraic reasoning and fun clues for solving word puzzles.
Color Sudoku
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The popular sudoku puzzles use numbers, but the game could played with any set of 9 different objects!
How Many In a Minute
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In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.
Piece It Together: Puzzle Hunt
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In this activity, learners follow clues to find five puzzle pieces, then assemble them. This activity works well with a whole group, individuals, or families.
Mystery Jars: Estimate Contents
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This activity puts a mathematical twist on the familiar “guessing jar.” No guesses allowed, estimates only.
Tricky Tangrams
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In this activity (on pages 49-54 of PDF), learners play with tangrams, a set of triangles, squares and a parallelogram that can combine into a larger square as well as all sorts of other shapes.
Pattern Sticks
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In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.
Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
Gotcha Game
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In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
The Great Toss Off!
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In this math game, learners toss plastic cups to land just right and collect points to win.
Pom-Pom Probability
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In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.
Two Sets!
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In this card game, learners make two sets of three cards that are alike. Learners must justify to the rest of the players why the three cards belong in each set.
Guess My Rule
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In this activity, learners play a guessing game to explore classification.
Guess My Rule
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In this math activity, learners play a game and try to be the first player to identify their partner's rule. Learners identify the rule by finding commonalities between three familiar objects.