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In this archaeology activity, learners consider ways in which excavating an underwater site is different from excavating a terrestrial site.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners will use Google Sky to observe features of the night sky and share their observations.

free Ages 4 - 11 10 to 30 minutes
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners explore how the power of the sun can be harnessed to heat and cool a building.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how packaging engineers develop customized shipping and packaging containers to meet the needs of many different industries.

$5 - $10 per group Ages 8 - 18 1 to 7 days
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
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In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this robotics activity, learners find ways to express emotions and feelings using only body movements, not facial expressions.

free Ages 8 - 14 45 to 60 minutes
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In this activity related to plant biotechnology, learners use the tissue culture process to rapidly produce clones (genetic copies) of a particular plant (cauliflower, rose cuttings, African violet le

Over $20 per group Ages 11 - 18 1 to 12 months
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore the history, design and motion of spinning tops. Learners work in teams of "engineers" to design and build their own tops out of everyday items.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how engineers work to solve the challenges of a society, such as efficient planting and harvesting.

Over $20 per group Ages 8 - 18 1 to 2 hours
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This quiz lets you estimate your annual radiation exposure.

free Ages 8 - 18 10 to 30 minutes
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
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Coins are everyday objects which tell a lot about the people who use them.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners explore how rescue devices are designed to aid professionals during emergency situations.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners examine antibodies and antibody recognition using a model.

Over $20 per group Ages 11 - 14 45 to 60 minutes