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Fizzy Nano Challenge
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This lesson focuses on how materials behave differently as their surface area increases.

The Boxes Go Mobile
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Learners display their findings after a study of surface area and volume. They build a mobile to show a commercially available box and a constructed cubical box of the same volume.

Tiny Tubes
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In this activity, learners make "totally tubular" forms of carbon. Learners use chicken wire to build macro models of carbon nanotubes.

Lifting with Levers!
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In this fun hands-on activity learners explore a simple machine: the lever. What happens to a load when you multiply the length of a lever? Find out here!

Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

Pulleys
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In this activity, learners build inexpensive pulley assemblies from pulley wheels used for sliding screen door replacement or from clothesline spreaders.

Don't Crack Humpty
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Groups of learners are provided with a generic car base and an egg. Their mission: design a device/enclosure to protect the egg on or in the car as it rolls down a ramp with increasing slopes.

Twenty Guesses: Information Theory
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

Plugged in to CO2
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In this activity, learners investigate various appliances and electronics, discovering how much energy each uses and how much carbon dioxide (CO2) is released to produce that energy.

Landing the Rover
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

Carbon Sequestration
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In this inquiry-based lesson, learners measure the biomass of trees, calculate the carbon stored by the trees, and use this information to create recommendations about using trees for carbon sequestra

Make a Tikiville Teepee
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In this great hands-on activity, learners use patterns to make a teepee from newspaper that they sit inside.

The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Pico Cricket Compass
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Rooftop Gardens
How does a green roof, or roof covered by plants, affect the temperature of the inside and outside of a building? Learners design and build houses to find out the answer.

Paper Tape Motion Timer
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In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.).

Wind Power: Creating a Wind Generator
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This lesson challenges groups of learners to design and construct a wind generator with the most electrical output.

As the Rotor Turns: Wind Power and You
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In this engineering activity, learners will get acquainted with the basics of wind energy and power production by fabricating and testing various blade designs for table-top windmills constructed from

Count the Dots: Binary Numbers
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

Find the Simple Machines
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This is a web activity about simple machines. Learners will explore a lawn mower and identify six different simple machines which work together to help make our lives easier.