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In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.

free Ages 11 - 18 30 to 45 minutes
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In this lesson, learners develop a robot arm using common materials. Learners explore design, construction, and teamwork, as well as materials selection and use.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners will explore coding by arranging words and phrases to create an order of operations in this low tech version of computer programming.

1 cent - $1 per student Ages 6 - 14 30 to 45 minutes
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

1 cent - $1 per group Ages 6 - 18 30 to 45 minutes
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This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.

Over $20 per group Ages 8 - 14 2 to 4 hours
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In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.

1 cent - $1 per student Ages 8 - 18 30 to 45 minutes
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

$1 - $5 per group Ages 6 - 18 10 to 30 minutes
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This activity (on pages 38-43) has learners simulate the way scientists track and map the movement of otters in the wild using radio trackers.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners experience some of the challenges of "tele-operating" a robotic vehicle on another planet when they design and execute a series of commands to guide a human "rover" through

$5 - $10 per group Ages 8 - 18 45 to 60 minutes
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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Learners create an Incan counting device called a quipu (pronounced kee-poo).

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.

free Ages 8 - 18 1 to 2 hours
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In this online activity, learners crack the special code imprinted on envelopes to help the U.S. Postal Service deliver the mail.

free Ages 8 - 14 5 to 10 minutes
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
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Use this model to demonstrate the goal of NASA's Kepler Mission: to find extrasolar planets through the transit method.

Over $20 per group Ages 11 - 18 10 to 30 minutes
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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In this outdoor activity, learners use pegs (like tent pegs) and string or elastic to simulate drill sites and roads in Northern Canada.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes
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In this activity, learners examine nanoscale structures of common things.

$1 - $5 per group Ages 4 - adult 5 to 10 minutes
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Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).

free Ages 8 - 11 10 to 30 minutes