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Rockets Away!
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In this activity, learners work in teams to construct and test fly drinking straw rockets. Learners explore how changing the rockets' fins affect flight distance.

Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

Do Plants Need Light?
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In this food science activity, learners conduct an experiment that demonstrates the importance of light to plants.

Statistics: Steppin' Out
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In this math lesson, learners construct box-and-whisker plots to analyze and compare data sets. Learners investigate whether or not long-legged people run faster than short-legged people.

Make Your Own Batteries!
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This activity (on page 3 of the PDF under GPS: Body Electricity Activity) is a full inquiry investigation into conductivity.

Paper Drop Design Competition
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Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Wet Art
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In this activity (located on page 10 of the PDF), learners explore the properties of spraying and dripping water, while making art.

Hidden Alarm
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In this design challenge activity, learners invent a device that will make their friends and family ask, "What's buzzing?" Learners design an alarm with an on/off switch that is small enough to hide.

Non-Round Rollers
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Wheels aren't the only things that can "roll" objects that are placed on top of it. Make non-intuitive shapes from cutouts and a compass to demonstrate this.

Treasure Hunters
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Learners use their opponent's clues and a compass rose to find the hidden treasure on a map. Learners use problem solving and coordinate grid skills as they hunt for treasure.
Number Flips
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In this math activity, learners play a number game to explore the relationships between numbers, combinations, and the concept of equivalency.

Peanut Butter and Jelly Robot
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This is an activity about robotics programming. Learners will discover how precise programmers have to be as they instruct a friend to make a peanut butter and jelly sandwich.
What's in the Bag?
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In this activity, young learners use their sense of touch rather than sight to identify a mystery object in a bag. Learners take turns acting as "peekers" and "sensers" throughout the game.

Turning the Tables
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In this activity, learners explore geometry and spatial relationships as they figure out how to arrange tables for a party.

Tactile Mazes
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In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.

Paper Bridges
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In this activity, learners build bridges using paper and explore how much weight each bridge design can support.

Art Cars
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.

Night Lights
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In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.

Our Sense of Touch: Two-Point Discrimination
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In this activity, learners investigate the touch sensory system and discover how to plan and carry out their own experiments.