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Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

Find My Card
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In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

Guess My Number
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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

Phylogenetics
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

Get In The Game
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In this design challenge, learners will use computational thinking to design their own board game.

Coding Algorithms
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In this activity, learners will code an algorithm to make it through a maze.

Battle the Baby!
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In this interactive game, learners compare their music-listening skills with that of a three-month-old baby.

Guesswork
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.

Puzzled Partners
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In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.

Smart Domino Tricks
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In this activity, you take regular dominoes, and turn them into conductive switches that can turn on a LEGO RCX block or Pico Cricket (micro controller). LEGO RCX block or Pico Cricket is required.

Audio Boggle: Make a Sound Track
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Audio Boggle is an activity that lets you listen to a track (that you make yourself) and see what you can hear!