Search Results
Showing results 1 to 15 of 15

Programming Languages: Marching Orders
Source Institutions
In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

Colour by Numbers: Image Representation
Source Institutions
This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Programming Languages: Harold the Robot
Source Institutions
In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

The Poor Cartographer: Graph Coloring
Source Institutions
In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Program Your Morning
Source Institutions
In this activity, learners will explore coding by arranging words and phrases to create an order of operations in this low tech version of computer programming.

What am I?
Source Institutions
In this activity, learners examine nanoscale structures of common things.

Tiny Particles, Big Trouble!
Source Institutions
In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the clean r

Circuits with Friends
Source Institutions
In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit.

So Many Parts
Source Institutions
In this online Flash game and spacewalk mission simulation, learners are challenged to repair parts of a space station while balancing their oxygen and fuel use carefully.

Build a Bubble Circuit
Source Institutions
In this engineering design challenge, learners make a bubble maze that allows bubbles to move through a series of “on” and “off” switches.

Art Cars
Source Institutions
In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.

Inkjet Printer
Source Institutions
In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink.

Exploring Materials: Liquid Crystals
Source Institutions
In this activity, learners discover that the way a material behaves on the macroscale is affected by its structure on the nanoscale.