Search Results


Showing results 21 to 40 of 65

Source Institutions
Add to list Details
This magic trick is based on how computers detect and correct data errors.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
Source Institutions
Add to list Details
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d

$1 - $5 per group Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
Add to list Details
Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
Add to list Details
Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.

Over $20 per student Ages 8 - adult 2 to 4 hours
Add to list Details
Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
Add to list Details
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Over $20 per group Ages 8 - adult 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.

free Ages 6 - 14 30 to 45 minutes
Source Institutions
Add to list Details
This activity requires a Pico Cricket (tiny computer).

Over $20 per group Ages 8 - 18 4 to 24 hours
Source Institutions
Add to list Details
In this activity, learners make their own encrypted code to pass along secret messages using a printable cipher wheel.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners examine nanoscale structures of common things.

$1 - $5 per group Ages 4 - adult 5 to 10 minutes
Source Institutions
Add to list Details
In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
Make two firefly lanterns, then program them to blink to one another and change colors.

Over $20 per group Ages 8 - adult 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
Add to list Details
When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this pencil and paper activity, learners work in pairs and simulate how astronomical spacecraft and computers create images of objects in space.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours