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Showing results 21 to 37 of 37

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In this design challenge, learners will use computational thinking to design their own board game.

1 cent - $1 per student Ages 8 - adult 30 to 45 minutes
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this pencil and paper activity, learners work in pairs and simulate how astronomical spacecraft and computers create images of objects in space.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this activity (page 7 of pdf), learners research tide pool ecosystems, and then create brochures that "advertise" these environments.

1 cent - $1 per student Ages 8 - 11 2 to 4 hours
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In this math lesson, learners practice estimation and measurement skills as they move from station to station calculating length, volume, weight, and area.

1 cent - $1 per group Ages 8 - 11 1 to 2 hours
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In this online version of the classic paper and pencil game, learners practice looking ahead to anticipate an opponent's move.

1 cent - $1 per student Ages 6 - 11 5 to 10 minutes
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.

1 cent - $1 per group Ages 14 - 18 5 to 10 minutes
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Learners use scientific processes to solve a crime. As they get clues, learners must create a hypothesis then adjust that hypothesis as more information is revealed.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
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In this math lesson, learners use hinged mirrors to discover that regular polygons are composed of triangles tessellating around a center point.

1 cent - $1 per group Ages 8 - 11 1 to 2 hours
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This game is like regular bingo, except the clues are sounds.

1 cent - $1 per group Ages 6 - 14 30 to 45 minutes
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In this math activity (Page 17 of the Play Ball! PDF), learners play a game of "baseball" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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In this activity (on pages 22-24 of the PDF), learners match extreme enviroments with life forms they support.

1 cent - $1 per group Ages 4 - 14 45 to 60 minutes