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In this activity, learners will examine various world data maps to combine the information and predict which areas could be tropical rainforests.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity (on page 2 of the PDF under GPS: Luge Activity), learners will construct a model hovercraft out of an empty spool and a piece of cardboard.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners will build the highest tower they can out of recycled materials.

free Ages 4 - 14 45 to 60 minutes
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In this activity (p.6-10 of PDF), learners use different methods for hunting minibeasts (bugs). Learners can either make traps or simply look for minibeasts under stones and logs.

free Ages 6 - 11 45 to 60 minutes
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this math-based activity, learners model the intensity of light at various distances from a light source, and understand how astronomers measure the amount of sunlight that hits our planet and othe

$1 - $5 per group Ages 11 - adult 45 to 60 minutes
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Over $20 per group Ages 8 - adult 45 to 60 minutes
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In this activity, learners interpret three trackways and use measurements and a formula to infer the relative speed of dinosaurs.

free Ages 11 - 14 45 to 60 minutes
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In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.

$10 - $20 per group Ages 4 - 11 45 to 60 minutes
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this activity related to climate change, learners examine albedo and the ice albedo feedback effect as it relates to snow, ice, and the likely results of reduced snow and ice cover on global temper

1 cent - $1 per group Ages 14 - 18 45 to 60 minutes
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In this activity, learners discover that the human brain is highly adaptable. Learners try to toss beanbags at a target while wearing prism goggles.

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
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In this activity related to climate change, learners create and explore topographical maps as a means of studying sea level rise.

$1 - $5 per group Ages 14 - 18 45 to 60 minutes
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Learners build simple catapults and use them to launch cotton balls.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners explore the size and scale of dinosaurs. Learners listen to "The Littlest Dinosaurs" by Bernard Most. Then, learners estimate the size of a Triceratops and T.

1 cent - $1 per group Ages 4 - 6 45 to 60 minutes
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In this activity, learners play a game and use pattern blocks to explore mirror images and reflection.

1 cent - $1 per student Ages 4 - 8 45 to 60 minutes
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This fun and simple hands-on astronomy activity lets learners build a scale model of the universe with little more than adding machine tape.

1 cent - $1 per student Ages 6 - adult 45 to 60 minutes
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From the Weather Watchers featured theme on the CYBERCHASE website. Learners will conduct experiments to discover how air temperature and humidity work together to make condensation, dew, and fog.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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Computers are often used to put lists into some sort of order—for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this experiment, learners examine how pressure affects water flow. In small groups, learners work with water and a soda bottle, and then relate their findings to pressure in the deep ocean.

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes