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Stop: Practice Stopping at Vehicle Intersections
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This is an online game about stopping distance. Learners choose one of three vehicles and one of three speeds.

Discovering Rainforest Locations
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In this activity, learners will examine various world data maps to combine the information and predict which areas could be tropical rainforests.
Jump on Tens: Counting Fun
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Learners combine counting, multiples, and number patterns with jumping up and down. To start, pick a counting number.

Jump Start
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In this movement and measurement activity, learners jump as far as they can three times, and compare their longest jump to the longest jump of their friends, classmates and/or family members.
Read the Label: Nutrition and Percentage
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This activity combines learning about nutrition, math of measurement and proportion, and healthy eating. Start by distributing food packages with Nutrition Facts labeled.

Tangram Challenge
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In this activity, learners use tangrams ( 7-piece puzzle tiles) to assemble a variety of shapes. Tangrams are ideal for improving spatial reasoning and geometry properties.

Sizing Up Temperature
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In this activity, learners explore Charles' Law in a syringe.

Bike Bling
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In this activity, learners will trick out their bike with crafts and flair. Learners will explore symmetry, cause and effect and design through this activity.

For the Birds
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In this activity, learners will explore nature by creating food for birds. Learners will develop fine motor skills and engage in nature observation through this activity.

Production of a Gas: Controlling a Chemical Reaction
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Learners mix vinegar and baking soda to produce a gas. With the addition of a bit of liquid soap, the gas becomes trapped in measurable bubbles.

That's the Way the Ball Bounces: Level 3
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In this activity, learners prepare four polymer elastomers and then compare their physical properties, such as texture, color, volume, density, and bounce height.

Just a Minute
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How much can you do in one minute? In this activity, learners estimate how many times a partner can complete a task (like writing their name or jumping jacks) in one minute.

Self-Assembly Game
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.
Odd or Even
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In this math activity, learners play a game and try to collect the most cards by guessing if the next number to appear will be odd or even.

Telephone Talk
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In this math activity, learners find patterns in telephone numbers.

Generations of Traits
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In this hands-on activity, learners track and record the passage of colored "pompom traits" through three generations of gingerbread people.
Toothpick Patterns
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In this math activity, learners make toothpick designs by following simple patterns.

Growing Plants
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In this "Sid the Science Kid" activity from Episode 107: My Shrinking Shoes, learners observe how plants change as they grow.
Tip Topper
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In this math activity, learners role-play as wait staff at the Kidtropolis Diner. It's the end of the night and it's time for the staff to collect their tips.

Achi: A Strange Game of Tic Tac Toe
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In this game, learners strategize to be the first player to make three in a row.