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Public Key Encryption: Kid Krypto
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In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.
Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Tiny Particles, Big Trouble!
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In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the clean r
Twenty Guesses: Information Theory
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.
Robot Hands
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.
Build Your Own Robot Arm
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In this lesson, learners develop a robot arm using common materials. Learners explore design, construction, and teamwork, as well as materials selection and use.
Program Your Morning
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In this activity, learners will explore coding by arranging words and phrases to create an order of operations in this low tech version of computer programming.
Build a Bubble Circuit
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In this engineering design challenge, learners make a bubble maze that allows bubbles to move through a series of “on” and “off” switches.
The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their
Divide and Conquer: Santa's Dirty Socks
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This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is about to deli
Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.
Passion for Pixels
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.
You Can Say That Again!: Text Compression
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This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.
Sound Representation: Modems Unplugged
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.
EEEEK--A Mouse!
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In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.
Binary Code Bracelets
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In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.
Card Flip Magic: Error Detection & Correction
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This magic trick is based on how computers detect and correct data errors.
Patterns in Pixels
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.