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This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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In this activity, learners cut out a fish and then "paint" it using universal indicator and acids and bases.

$1 - $5 per student Ages 4 - 14 10 to 30 minutes
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The goal of this activity is to design, build and test a house or toy for an animal.

$1 - $5 per group Ages 4 - 18 30 to 45 minutes
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In this activity, learners explore the behavior of cold-blooded animals. Learners discover what happens when they change a fly's temperature.

$1 - $5 per group Ages 4 - 14 45 to 60 minutes
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In this group activity, learners act out key stages of the "ocean carbon cycle" (also known as the "carbonate buffer system") through motions, rearranging blocks and team tasks.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity about daily rhythms (on page 17 of the PDF), learners will explore circadian patterns in humans, animals and plants.

$1 - $5 per group Ages 8 - 14 1 to 7 days
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Learners mix a solution of luminol with hydrogen peroxide to produce a reaction that gives off blue light.

$1 - $5 per group Ages 4 - adult Under 5 minutes
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In this activity on page 7 of the PDF, learners investigate the solubility of gas in water at different temperatures. This experiment will help learners determine if temperature affects solubility.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity (on page 12 of the PDF), learners make a sundial (shadow clock) appropriate for their geographic location in the northern hemisphere and use it to tell time.

$1 - $5 per group Ages 8 - 14 1 to 7 days
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In this activity related to Archimedes' Principle, learners use water displacement to compare the volume of an expanded gummy bear with a gummy bear in its original condition.

$1 - $5 per group Ages 11 - 18 1 to 7 days
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What does it mean to be alive? Is a cactus alive? Is a seed alive? Is the air we breathe alive? What are the necessary characteristics?

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this engineering design challenge, learners make a bird and then control its flight with attached strings.

$1 - $5 per group Ages 4 - 18 1 to 2 hours
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Learners investigate the properties of the liquids in two bottles. One contains layers of oil and water, and one contains oil, water, and soap.

$1 - $5 per group Ages 4 - 14 10 to 30 minutes
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In this outdoor activity, learners use only their senses to to find the extremes of several environmental variables or physical factors: wind, temperature, light, slope and moisture.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Forecasting) is a full inquiry investigation into meteorology and forecasting.

$1 - $5 per student Ages 8 - 14 1 to 4 weeks
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This hands-on experiment will provide learners with an understanding of the issues that surround environmental cleanup.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity with several mini experiments, learners explore the chemistry that helps scientists learn about the environment and how they can help save it.

$1 - $5 per group Ages 8 - 14 4 to 24 hours
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In this activity (on pages 29-35), learners examine water pollution and filtration.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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This activity includes several games about animal sounds. Using their sense of hearing and communicating with various kinds of noisemakers, learners role-play predator and prey.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes