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Showing results 1 to 11 of 11
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Whose Fault Is It?
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.
How Many In a Minute
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In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.
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Solving Playground Network Problems
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.
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Tree Tally
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In this outdoor activity and fun race, learners first find the most common type of tree in a forest site.
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Acting Out
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This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.
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Mission: Control!
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In this activity and game, learners will train to improve balance and spatial awareness by performing throwing and catching techniques on one foot.
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Great Steamboat Race
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In this outdoor activity, learners race small boats, made of cork, balsa wood, popsicle sticks etc., to investigate the rate and direction of currents in a stream or creek.
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Population Study Game: Oh, Deer!
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In this activity, learners model a population of deer and see how the number of deer changes over time.
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Exploring Size: StretchAbility
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In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.
Jump on Tens: Counting Fun
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Learners combine counting, multiples, and number patterns with jumping up and down. To start, pick a counting number.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-528.png?itok=-_Pe3l3X)
Self-Assembly Game
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.