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Jump for the Moon
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In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.

Space Origami: Make Your Own Starshade
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In this activity, learners cut out and fold their own collapsible origami starshade, an invention that shields a telescope's camera lens from the light of a distant star so that NASA scientists can ex

Exercise in Creating Drawings for Field Notebooks
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Learners draw and describe a leaf, and then re-find leaves drawn and described by other learners. Learners can observe leaves outside, or leaves may be brought into the classroom.

Forward Thinking
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In this activity, learners create their own weather forecast map.

Supermarket Science: The King Sooper Lab
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In this investigation, learners gather information on various food items during a field trip to a local grocery store.
Filling the Time
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Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?

String Thing
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String Thing is an interactive online game in which learners change a virtual string's tension, length, and gauge to create different musical pitches.

¡Oobleck!
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En esta actividad, Mateo y Cientina descubren una sustancia nueva y extraña que se llama "Oobleck". En su experimento ven que Oobleck tiene propiedades de sólidos y líquidos.

AM in the PM
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In this activity, learners will listen to as many radio stations as possible to discover that AM radio signals can travel many hundreds of miles at night.
Catch the Beat
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This is an activity about music, movement, and math. Learners will start a rhythm pattern with 2, 3, or 4 beats. For instance, tap your foot, jump, clap, repeat.

The Carbon Cycle: Carbon Tracker
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In this activity, learners play NOAA's Carbon Tracker game and discover ways to keep track of carbon dioxide and other greenhouse gases in the world.

A Penny Saved is a Penny Heard
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In this activity (11th activity on the page), learners use pennies to test their hearing acuity.

The Checks Lab
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A group of learners has an envelope containing a series of bank checks. A few checks are removed at a time, and the team attempts to construct a plausible scenario which involves those checks.

Accommodating Accommodation
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In this demonstration (18th on the page), learners conduct a simple test to explore how the cornea refracts light, which is further bent by the eye lens through a process known as accommodation.

Shifting Backgrounds, Shifting Images
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In this quick activity/demonstration (5th on the page), learners explore depth perception.

Hunger Signals
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This game explores the different reasons we choose to eat, and helps us be aware of when our body needs food and when it does not.

Pickle Lab
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In this online activity, learners experience the thrill of pickle making, and explore how a cucumber becomes a pickle.

Plants Count
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In this activity, learners put on their naturalist hats and explore the world around them.
Narrow it Down: Numbers
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In this activity, learners will ask yes-no questions to identify a secret number (similar to Twenty Questions). Combine logic and numbers in this game for all ages.

Sock It To Me
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In this activity, learners discover how sweating makes us feel cooler. Learners put on one damp sock and one dry sock and sit in front of a fan.