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Caution! Wildlife Crossing
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In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.
Sound Charades
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In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.
Trading Places: Redox Reactions
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Visitors add drops of copper sulfate solution onto a steel nail. They observe the nail change color from silver to brown as the copper plates onto the nail.
Nature Painting
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In this activity learners will create paint out of natural materials. Explore your natural world (or your fridge) and find berries, leaves, or flowers to find a great base for your paint.
The Scoop on Habitat
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Some aquatic organisms live in open water, while some live in soil at the bottom of a body of water.
Matraca
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In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.
Forwards and Backwards: pH and Indicators
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Visitors prepare six solutions combining vinegar and ammonia that range incrementally from acid (all vinegar) to base (all ammonia).
Design a Microexpression Zoetrope
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In this engineering design challenge, learners animate a facial expression and make a machine (zoetrope) that plays the animation back.
Robot Hands
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.
Planaria Fishing
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In this activity, learners capture and observe planaria, which are worms that eat tiny pond critters.
Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.
The Stroop Effect
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In this activity, learners experiment with the Stroop Effect by challenging themselves and others to try and read a list of colors as quickly and accurately as possible, with a twist.
Leaf Rubbings
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When was the last time you took a really close look at a leaf? In this activity, learners will use leaves and simple materials to make colorful leaf rubbings.
Vegetable Revival
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In this activity, learners use food scraps from the kitchen to grow new vegetables.
Pollinator Bath
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In this activity, learners will build a design and build a place for pollinators to drink from.
Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their
Yeast Balloons
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Visitors observe a bottle with a balloon attached around the mouth. The bottle contains a solution of yeast, sugar, and water.
Wash Away Germs
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Many germs spread by our hands, and often times, people don't wash their hands well enough to get rid of germs.
Learning the Land
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In this activity, learners will take a step back and learn the history of the land they live on, and the people who used to live on it.
Squash Dissection
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In this activity, learners will dissect a pumpkin or winter squash to learn the parts of the plant. This activity gets your learner hands on with every part of the plant and will be messy.