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In this activity on page 11 of the PDF, learners use candle wax to make "invisible" designs that are revealed with watercolor paints.

$1 - $5 per student Ages 6 - 11 5 to 10 minutes
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This great "re-use it" activity will demonstrate how to transform a greeting card into a box. Once constructed, the box can have many uses like holding special notes or keepsakes.

1 cent - $1 per student Ages 6 - 14 5 to 10 minutes
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In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the clean r

Over $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners sniff out scents hidden in balloons! After investigating, learners discover we sometimes can use another sense (smell) to detect things too small to see.

$5 - $10 per group Ages 4 - adult 5 to 10 minutes
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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

free Ages 6 - 14 5 to 10 minutes
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This resource contains ideas and brief instructions on how to build animals out of construction paper and other simple materials.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners explore how nanosized structures can create brilliant color.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.

$1 - $5 per student Ages 6 - 18 5 to 10 minutes
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In this activity, learners use chemistry to “self-assemble” gummy shapes. Learners discover that self-assembly is a process by which molecules and cells form themselves into functional structures.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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Find out what it would be like to have ears shaped differently from your own! Design and make different animal ears then try them out.

1 cent - $1 per student Ages 4 - 11 5 to 10 minutes
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In this engineering design challenge, learners build an octopus-inspired suction pad that can grab an object and hold it tightly in the air.

$5 - $10 per student Ages 4 - 18 1 to 2 hours
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.

$1 - $5 per group Ages 4 - 8 30 to 45 minutes
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

$1 - $5 per group Ages 6 - 18 10 to 30 minutes
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In this activity, learners find out why some mineral sunblock rubs in clear. Learners compare nano and non-nano sunblocks and discover how particle size affects visibility.

$5 - $10 per group Ages 4 - adult 5 to 10 minutes
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This activity investigates how bark beetles can threaten forests by having learners estimate the number of infected trees from a photo.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
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In this activity, learners will be able to measure themselves in nanometers. A nanometer is a billionth of a meter, a unit of measurement used in nanotechnology.

free Ages 6 - 18 5 to 10 minutes
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In this activity on page 4 of the PDF, learners investigate the importance of washing their hands.

$1 - $5 per student Ages 6 - 14 10 to 30 minutes
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Using simple materials from around the house and recycled materials, learners will engineer a grabber device to pick up and put down objects that are at least 12 inches away.

free Ages 6 - adult 30 to 45 minutes
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This is a virtual representation of a sound mixer containing pre-looped sounds of animal, insect, and environmental noises.

free Ages 6 - 11 5 to 10 minutes