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Blast Off!
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Students design and create their own air-powered rockets, in this hands-on activity.
Number Sense and Computation: Money Counts
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In this math lesson, learners count and compare amounts of money less than or equal to one dollar.
Circuit Game
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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
Caution! Wildlife Crossing
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In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.
Fill It Up
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Players take turns adding shapes made of three squares to a grid. They try to fit their shapes on the grid in a way that blocks the other player.
Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
Buckets of Popcorn
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In this activity, learners develop an understanding of cylinders and volume as they compare two sizes of popcorn buckets.
Draft Detectives
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In this two part activity, learners become draft detectives by constructing their own draft catchers to detect drafts around windows or doors.
Kelsey: Clues of the Dig Site Map
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In this activity, learners explore dinosaur fossils and a dig site. Learners work in groups to analyze a dig site map and match bones to a skeletal drawing of Kelsey (a Triceratops).
Digit's Cyber-Dough
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.
Dots to Squares
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As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
Dollar Signs
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In this activity, learners use number sense and mental math strategies to estimate the price of a sign.
Measuring Rules
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In this math activity, learners create their own units of measurement by making noodle rulers. Learners practice estimating and measuring objects using the noodle rulers .
Design For All: Imagining Inventions
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In this design challenge, learners will practice empathy and design thinking skills by creating an invention of the future.
Quick Questions: Create a Survey
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In this activity, learners will conduct an open-ended survey, and then organize and analyze results. What languages does everyone speak? What’s the most common? the least common?
Canine House of Cards
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This simple construction activity teaches the importance of architectural structure. Learners build and test designs for a paper "doghouse" strong enough to hold the weight of a jumbo dog biscuit.
Electric Paddle Boat
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.
Twisted Tesselations
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In this activity (on pages 41-47 of PDF), learners explore tesselating geometric patterns (repeated shapes, similar to the art of M.C. Escher).
Up and Down Donkey
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In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.
Robot Hands
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.