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Fizzy Nano Challenge
Source Institutions
This lesson focuses on how materials behave differently as their surface area increases.
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Attract a Fish
Source Institutions
This outdoor activity/field trip requires a place where minnows swim, such as a local pond or brook.
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A-Mazing Robot
Source Institutions
This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.
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Carousel Pump
Source Institutions
In this activity, learners build a carousel toy that spins when pushed down.
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Excavating and Mapping Under Water
Source Institutions
In this archaeology activity, learners consider ways in which excavating an underwater site is different from excavating a terrestrial site.
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Linkages
Source Institutions
This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.
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Caution! Wildlife Crossing
Source Institutions
In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.
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Chemical Footprint—Family Activity
Source Institutions
In this multi-part activity learners examine non-point water pollution.
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Surface Area
Source Institutions
In this demonstration, learners discover that nanoparticles behave differently, in part because they have a high surface area to volume ratio.
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Fill It Up
Source Institutions
Players take turns adding shapes made of three squares to a grid. They try to fit their shapes on the grid in a way that blocks the other player.
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The Shape of Floatation
Source Institutions
In this activity (on page 2 of the PDF under GPS: Sailboat Design Activity), learners will discover how the shape of an object, not just its weight, determines whether it floats or sinks.
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Parachutes
Source Institutions
In this activity, learners will investigate air and gravity through the use of various fabrics by through them in the air. Activity includes step-by-step instructions and extension ideas.
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Cupcake Delivery
Source Institutions
In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
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Magnetic Spinner & Compass
Source Institutions
Learners use shop tools and various materials to construct a magnetic spinner and a compass.
Trading Places: Redox Reactions
Source Institutions
Visitors add drops of copper sulfate solution onto a steel nail. They observe the nail change color from silver to brown as the copper plates onto the nail.
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Tops
Source Institutions
In this activity, learners discover that some things only stand up while they are spinning.
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Battleships: Searching Algorithms
Source Institutions
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
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Draft Detectives
Source Institutions
In this two part activity, learners become draft detectives by constructing their own draft catchers to detect drafts around windows or doors.
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Box Ecology
Source Institutions
This great "re-use it" activity will demonstrate how to transform a greeting card into a box. Once constructed, the box can have many uses like holding special notes or keepsakes.
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Dots to Squares
Source Institutions
As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.