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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
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Players take turns adding shapes made of three squares to a grid. They try to fit their shapes on the grid in a way that blocks the other player.

free Ages 4 - 14 10 to 30 minutes
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In this cooperative game, learners devise strategies about sharing a small space with each other.

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
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In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.

$1 - $5 per group Ages 6 - adult 10 to 30 minutes
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As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.

free Ages 4 - 14 10 to 30 minutes
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In this math game, learners try to earn the most points by winning stacks of four dice. Learners practice number recognition and addition skills.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this sorting activity, learners play a game in which they try to identify the largest number of differences between two objects.

free Ages 8 - 11 10 to 30 minutes
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In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this Cyberchase activity, use grid coordinates to share secret pictures with a friend. Color squares of a grid to make a picture (like a smiley face) that you keep hidden from the other person.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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As learners play this game, they build skills in area, perimeter, multiples and factors. They take turns making rectangles with 12 squares on the grid.

free Ages 4 - 14 10 to 30 minutes
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¡Este juego de estrategia tiene reglas sencillas pero puede ser un reto! Los jugadores empiezan con una red de hexágonos vacía. En su turno cada jugador pone su inicial en un hexágono vacío.

free Ages 8 - 14 10 to 30 minutes
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In this activity, learners play bingo to learn about the diversity of birds. This game includes a warm-up lesson and "Full Flight" version.

free Ages 6 - 11 10 to 30 minutes
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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This is an online game that explores speed, range and momentum. Learners will pick the winners in a 16-team tournament in 3 events: Tug-o-war, sprint, and marathon.

free Ages 8 - 18 10 to 30 minutes
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Los jugadores toman turnos para añadir figuras de tres cuadrados a la cuadrícula. Intenten encajar sus figuras en la cuadrícula de modo que bloquee al otro jugador.

free Ages 4 - 14 10 to 30 minutes
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In this physics activity (page 4 of the PDF), learners will explore how similar magnetic poles repel one another. They will rely on linear induction to race magnets around a simple course.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes