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Excavating and Mapping Under Water
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In this archaeology activity, learners consider ways in which excavating an underwater site is different from excavating a terrestrial site.
The Shape of Floatation
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In this activity (on page 2 of the PDF under GPS: Sailboat Design Activity), learners will discover how the shape of an object, not just its weight, determines whether it floats or sinks.
Lifting with Levers!
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In this fun hands-on activity learners explore a simple machine: the lever. What happens to a load when you multiply the length of a lever? Find out here!
Canine House of Cards
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This simple construction activity teaches the importance of architectural structure. Learners build and test designs for a paper "doghouse" strong enough to hold the weight of a jumbo dog biscuit.
Make a Tikiville Teepee
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In this great hands-on activity, learners use patterns to make a teepee from newspaper that they sit inside.
Twirling in the Breeze
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In this engineering activity, learners build a device (an anemometer) to measure how fast the wind is blowing.
Insulation Station
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In this physical sciences activity, learners explore insulation. Leaners investigate how insulation can be used to slow down the conduction of heat from one side of a wall to the other.
Float My Boat
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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?
Balloon Hovercraft
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In this activity (on page 2 of the PDF under GPS: Luge Activity), learners will construct a model hovercraft out of an empty spool and a piece of cardboard.
Soaring Towers: Building with Recycled Materials
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In this activity, learners will build the highest tower they can out of recycled materials.
Count the Dots: Binary Numbers
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.
Pico Cricket Compass
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.
Color by Numbers: Image Representation
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.
Let's Dew It!
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From the Weather Watchers featured theme on the CYBERCHASE website. Learners will conduct experiments to discover how air temperature and humidity work together to make condensation, dew, and fog.
Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
Evolution in Plane Sight
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In this activity, learners model directed evolution by making paper fly. Learners construct and fly paper airplanes.
Weighty Questions
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In this activity about humans and space travel (page 1 of PDF), learners compare and contrast the behavior of a water-filled plastic bag, both outside and inside of a container of water.
Making Regolith
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This lesson will helps learners answer the question: How does the bombardment of micrometeoroids make regolith on the moon?
Paper Bridges
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In this activity, learners build bridges using paper and explore how much weight each bridge design can support.
Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.