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Katta Villayatu
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In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.
Pocket Change: Math and Coin Toss
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In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.
Guesswork
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
100 or Bust
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In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.
Thrush Songs: An Interactive Game
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In this interactive game, learners listen to the songs of four different thrushes and then try to match each bird with its song.
Gotcha Game
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In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
Dice Shapes
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In this activity, learners compete in a game to cover the most area by drawing randomly-generated rectangles on graph paper.
Chemistry is Colorful
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In this activity, learners explore materials through paper chromatography.
Reaction Time
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In this activity, learners explore reaction time and challenge themselves to improve their coordination. Do you want to move faster? Catch that ball that you never seem to see in time?
Zoom-A-Rang
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In this activity, learners design and build a Zoom-a-rang using everyday materials. Experiment with different materials and Zoom-a-rang designs to see how they fly.
Monster Evolution
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In this online activity, learners create monsters and see how they survived when released into the wild.
Mechanical Madness
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.
Guess My Rule
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In this activity, learners play a guessing game to explore classification.
Drag: Parachute from the Stratosphere
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This is an online game recreating the longest ever (at that point in time) freefall jump by Air Force Captain Joe Kittinger.
Find My Card
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In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w
Guess My Rule
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In this math activity, learners play a game and try to be the first player to identify their partner's rule. Learners identify the rule by finding commonalities between three familiar objects.
Drop IT!: Depth Perception
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These two activities (4th on the page) demonstrate the importance of two eyes in judging depth.
Something is Different about You
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In this activity, learners use various dress-up or costume pieces to play a game of change.
Pickle Lab
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In this online activity, learners experience the thrill of pickle making, and explore how a cucumber becomes a pickle.