Search Results
Showing results 1 to 20 of 25
Battleships: Searching Algorithms
Source Institutions
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Twenty Guesses: Information Theory
Source Institutions
This activity introduces the idea that computer scientists measure information by how "surprising" a message is.
What's the Difference?
Source Institutions
In this sorting activity, learners play a game in which they try to identify the largest number of differences between two objects.
Whose Fault Is It?
Source Institutions
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.
How Many In a Minute
Source Institutions
In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.
Treasure Hunters
Source Institutions
Learners use their opponent's clues and a compass rose to find the hidden treasure on a map. Learners use problem solving and coordinate grid skills as they hunt for treasure.
Hidden Rainbow
Source Institutions
In this math puzzle, one player hides a rainbow of four colors while another player tries to guess the hidden rainbow colors in the correct order.
Katta Villayatu
Source Institutions
In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.
Pattern Sticks
Source Institutions
In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.
Toe-Tac-Tic
Source Institutions
In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!
Narrow It Down: Asking Yes-No Questions
Source Institutions
In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
The Great Toss Off!
Source Institutions
In this math game, learners toss plastic cups to land just right and collect points to win.
Pom-Pom Probability
Source Institutions
In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.
Guess My Rule
Source Institutions
In this activity, learners play a guessing game to explore classification.
Guess My Rule
Source Institutions
In this math activity, learners play a game and try to be the first player to identify their partner's rule. Learners identify the rule by finding commonalities between three familiar objects.
Squeeze Me!
Source Institutions
In this math activity, learners guess a secret number between 1 and 100 in a three-player game.
Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
An Interdisciplinary Deer and Human Population Study
Source Institutions
This activity helps the learner answer the question: "What environmental problems arise due to animal and human overpopulation and what might need to be done to combat these problems?" Learners play a
Phylogenetics
Source Institutions
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.
Narrow it Down: Numbers
Source Institutions
In this activity, learners will ask yes-no questions to identify a secret number (similar to Twenty Questions). Combine logic and numbers in this game for all ages.