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The learner will ask yes-no questions to identify a secret shape (similar to Twenty Questions). Build understanding of shapes and logic skills with this game for all ages.

free Ages 4 - 8 5 to 10 minutes
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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In this math activity (Page 12 of the Play Ball! PDF), learners play a game of "soccer" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

free Ages 8 - 14 30 to 45 minutes
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In this math game, learners try to earn the most points by winning stacks of four dice. Learners practice number recognition and addition skills.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

free Ages 6 - 14 5 to 10 minutes
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In this math activity (Page 14 of the Play Ball! PDF), learners play a game of "basketball" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this sorting activity, learners play a game in which they try to identify the largest number of differences between two objects.

free Ages 8 - 11 10 to 30 minutes
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In this activity, learners use their understanding of probability to guess which color will be drawn from a bag.

1 cent - $1 per group Ages 4 - 8 5 to 10 minutes
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This activity (page 1 of the PDF under SciGirls Activity: Exercise and Memory) is a full inquiry investigation into the effects of exercise on short term memory.

free Ages 8 - 14 30 to 45 minutes
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In this multi-faceted game (on pages 25-35), learners recreate what happens to creatures in the Brazilian rain forest as they grow from egg to adult—especially those that use fallen, empty Brazil nut

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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Put math of measurement into lining up — and make waiting in line fun. Choose a size characteristic that learners can physically compare, such as foot length or hair length.

free Ages 4 - 14 5 to 10 minutes
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In this math lesson, learners play a game to identify the properties of prime, composite, abundant, deficient and perfect numbers.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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In this on site "field trip" activity (located on pages 6-9 of PDF), learners get hands-on experience identifying building materials by playing "Building Bingo".

free Ages 8 - 14 1 to 2 hours
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Tug O' War) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners explore reaction time and challenge themselves to improve their coordination. Do you want to move faster? Catch that ball that you never seem to see in time?

1 cent - $1 per student Ages 4 - 14 5 to 10 minutes
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In this activity (26th on the page), learners construct an easy-to-build device and test motor learning.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

$1 - $5 per student Ages 6 - 14 1 to 2 hours