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CyberOlympic Card Game
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
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Gollywood Squares Game
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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.
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Twelve at a Time
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As learners play this game, they build skills in area, perimeter, multiples and factors. They take turns making rectangles with 12 squares on the grid.
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Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.
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The Menu Game at the Terribly Terrific Taco
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In this math game (Page 15 of the Dining Out! PDF), learners figure discounts and/or profit increases for various food totals. Learners add decimals to $100.
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Strike 'em Down & Add 'em Up!
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.
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Number Systems and Number Theory: Factor Game
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In this math lesson, learners play a game to identify the properties of prime, composite, abundant, deficient and perfect numbers.
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Ten, Twenty, Thirty
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This game for one to four players uses a deck of cards to develop mental addition skills.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-837.png?itok=km2e6ur_)
Baseball
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In this math activity (Page 17 of the Play Ball! PDF), learners play a game of "baseball" and analyze the results of the game.
Number Flips
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In this math activity, learners play a number game to explore the relationships between numbers, combinations, and the concept of equivalency.
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Race to the Top
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In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.
Mystery Jars: Estimate Contents
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This activity puts a mathematical twist on the familiar “guessing jar.” No guesses allowed, estimates only.
Mystery Jars: Make Your Own: Estimating and Counting
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Learners make a counting/estimating jar to exchange with friends or bring home.
Pocket Change: Math and Coin Toss
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In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.
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Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Race to the Dollar
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In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.
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Sumo
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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the
Pom-Pom Probability
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In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.
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Number Cruncher
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In this online puzzle game, learners need to choose a path from a starting number to a goal number. Along the path are simple operations (e.g.
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Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.