Search Results
Showing results 81 to 100 of 176

Color Spy
Source Institutions
In this activity (16th on the page), learners play a variation of the "I Spy" game to explore color. Learners work in teams with each team assigned a color.

Sustainable Fishing
Source Institutions
In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.

Fantastic Fractions
Source Institutions
In this math lesson, learners compare pattern blocks to visually understand halves, thirds, and sixths.

Toe-Tac-Tic
Source Institutions
In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!
Take a Guess
Source Institutions
In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.

Acting Out
Source Institutions
This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.

Sumo
Source Institutions
In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the

How High (or Low!) Can You Go?
Source Institutions
In this math activity, learners play a game using their number sense to make the highest or lowest number possible. Use this activity to explore place value and/or decimals.

Ramp it Up
Source Institutions
In this activity, learners will build ramps and test how the laws of physics apply do different objects. Learners will explore physics and cause and effect through this activity.
Narrow It Down: Asking Yes-No Questions
Source Institutions
In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.

Bloqueo
Source Institutions
Jugando a este juego, los chicos desarrollan habilidades de lógica, geometría, y visualización espacial. Los jugadores empiezan con una red de hexágonos vacía.

100 or Bust
Source Institutions
In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.

Gotcha Game
Source Institutions
In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.

Dice Shapes
Source Institutions
In this activity, learners compete in a game to cover the most area by drawing randomly-generated rectangles on graph paper.

Dicey Directions
Source Institutions
In this game, learners are stuck in a right turn only world! Learners take turns rolling a die and moving their game pieces along the lines of a grid to get "home," by only making right turns.

Motor Learning
Source Institutions
In this activity (26th on the page), learners construct an easy-to-build device and test motor learning.

Tossing Coins
Source Institutions
In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.

Work Up An Appetite
Source Institutions
In this activity, learners participate in fun movement activities while playing on a giant game board. Use this activity to get learners involved in physical activity.

Reaction Time
Source Institutions
In this activity, learners explore reaction time and challenge themselves to improve their coordination. Do you want to move faster? Catch that ball that you never seem to see in time?

Exploring Size: Powers of Ten
Source Institutions
In this activity, learners play a card game that explores the relative sizes of various objects. Learners compete to organize their hand of cards into lists of objects from largest to smallest.