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Showing results 21 to 40 of 95
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Reusable Rockets
Source Institutions
This activity (located on page 3 of the PDF under GPS: Garbology Activity) is a full inquiry investigation into design optimization using recycled materials.
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Micro Automata
Source Institutions
In this activity, learners build small animated toys that move.
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Lever Cowboy
Source Institutions
In this activity, learners build a figure that moves and "comes to life" when they pull its string.
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Balloon Hovercraft
Source Institutions
In this activity (on page 2 of the PDF under GPS: Luge Activity), learners will construct a model hovercraft out of an empty spool and a piece of cardboard.
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Bottle Cars
Source Institutions
In this activity, learners explore motion, energy, and electricity by constructing bottle cars that run on motors.
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Silly Putty Investigation
Source Institutions
In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.
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Odd Man Out
Source Institutions
In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.
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Strike 'em Down & Add 'em Up!
Source Institutions
In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.
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Evolution in Plane Sight
Source Institutions
In this activity, learners model directed evolution by making paper fly. Learners construct and fly paper airplanes.
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Kites
Source Institutions
In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.
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Paper Drop Design Competition
Source Institutions
Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.
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Paddle Power
Source Institutions
In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
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Tactile Mazes
Source Institutions
In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.
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Art Cars
Source Institutions
In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.
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Push Pull Painter
Source Institutions
In this activity, learners create painting machines that can paint moving forwards and backwards.
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Full of Hot Air: Hot Air Balloon Building
Source Institutions
In this activity, learners create a model of a hot air balloon using tissue paper and a hairdryer. Educators can use this activity to introduce learners to density and its role in why things float.
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Paper Airplane Contest
Source Institutions
In this fun physics activity (page 9 of the pdf), learners take part in a paper airplane design challenge.
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Electric Gamebox Challenge
Source Institutions
In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
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Straws and Airplanes
Source Institutions
Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.
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Getting Your Bearings
Source Institutions
In this activity, learners explore the concept of friction and how ball bearings reduce friction.