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Exploring Structures
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This event guide features three related explorations in which learners investigate the following science concepts: how you design and build a structure helps determine how strong it will be; different
Magnetic Marble Run
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Learners explore magnetism and motion as they build a simple marble run. Learners test different arrangements of plastic and cardboard tubes, bottles, and cups on a magnetic board.
Reusable Rockets
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This activity (located on page 3 of the PDF under GPS: Garbology Activity) is a full inquiry investigation into design optimization using recycled materials.
Micro Automata
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In this activity, learners build small animated toys that move.
Lever Cowboy
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.
Tinkering with Tops
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In this activity, learners explore the history, design and motion of spinning tops. Learners work in teams of "engineers" to design and build their own tops out of everyday items.
Bottle Cars
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In this activity, learners explore motion, energy, and electricity by constructing bottle cars that run on motors.
Designing a Wall
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In this engineering activity (page 5 of PDF), young learners investigate how materials and design contribute to the strength of a structure, particularly walls.
Silly Putty Investigation
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In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.
Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.
Achieving Orbit
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In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat
Bobbing Eyeballs
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In this activity, learners use simple materials and basic tools to construct a special toy to explore pendulums. As the head of the toy bobs one way, the eyeballs bob the other way.
Strike 'em Down & Add 'em Up!
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.
Rubber Band Racer
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In this activity, learners construct speedy vehicles made out of paper plates and powered by twisted rubber bands.
Evolution in Plane Sight
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In this activity, learners model directed evolution by making paper fly. Learners construct and fly paper airplanes.
Kites
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.
Paper Drop Design Competition
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Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.
Some Sums
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In this math game, learners solve a mind-twisting puzzle using dominoes. Use this activity to help learners practice counting, adding, and solving problems.
Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
The Awesome Game Race
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In this engineering activity, learners design their own board games.